Dr. D. Y. Patil School of Design


What is Animation?

What is Animation?

In traditional 2D animations, the animators used handmade drawings, and nowadays CGI techniques are used to develop 2D & 3D animation.

Dr. Siddhantkumar Wadmare
December, 29 2022
1299

Characters can be manipulated and displayed as images that move through animation, handmade drawings, or on sheets of clear celluloid, photographed, and shown on film in traditional animation.

The majority of animation today employs CGI (computer-generated imagery).

2D animations are frequently utilized for technical reasons, low bandwidth, or fast real-time rendering and can take the form of conventional animation.

Computer animations can be created in very detailed 3D.can be utilized.

His two-dimensional and three-dimensional object stop-motion techniques include silhouettes, puppets, and clay figurines, among other well-known animation techniques.

Six frames make up the animation below of a ball bouncing

Six frames make up the animation below of a ball bouncing.

 

Typically, animators achieved this effect by using frames that differed only minimally in time.

Although the exact cause is still unknown, the illusion is said to be fi-sensitive and dependent on beta motion, similar to a typical movie.

Phenakistopes, zoetropes, flipbooks, praxinoscopes, and film are examples of analogy media for mechanical animation that use the rapid display of consecutive frames.

Originally analog, popular digitally operated electronic animation mediums include video and television.

His technologies, like animated GIFs and Flash animations, are designed to be displayed on computers.

animations rotate at 10 frames per second

These animations rotate at 10 frames per second

 

Animation is used extensively in user interfaces, motion graphics, visual effects, and video games, in addition to dedicated media that display moving images like animated GIFs, feature films, short films, and television series.

A straightforward mechanism that moves an image can also be included in animation, as in the magic lantern show video.

The mechanical manipulation of 3- dimensional figures and things to look like living beings has long been a feature of automata. As animatronics, Disney popularized electronic automata.

History

Before Cinematography

Before the advent of real animation shows with hand-crafted and manipulated moving figures in puppets, automata, shadow play, and magic lanterns were popular all over the world.

Between the end of the 18th century and the start of the 19th, multimedia fantasy shows, which were very favored in the Western European theater, featured animated depictions of moving ghosts and other frightening images.

In 1833, a collection of Stampfer's stroboscopic disks was published by Trentsensky and Vueg.

In 1833, a collection of Stampfer's stroboscopic disks was published by Trentsensky and Vueg.

 

The Silent Era

When cinematography finally got its start in 1895, after decades of recognition, the field's greatest achievement was regarded as a marvel of realistic detail in the new medium.

Before commercializing animation on film, optical toy manufacturers used chromolithography film loops, which are frequently found in live-action footage, for a few years for the home use of children.

For a few more years, the animation won't be shown in theatres.

The Haunted Hotel (1907), by J.S. Stuart Blackton, Edwin S. Common, Arthur Melbourne-Cooper, and Segundo de Chomon, stunned audiences by showing objects and was the 1st main stop-motion success after Porter and others tried it for the first time.

spontaneously moved, with every photographic detail and without any known stage trick marks.

Phantasmagory by Email Kohl (1908)

Emil Cole's Phantasmagoria, released in 1918, is the oldest known instance of traditional (hand-drawn) animation.

Winsor McKay, best known for his intricately drawn animations in films like Gertie the Dinosaur (1914) and Little Nemo (1911), and Ladislaus Starewicz, best known for his puppet animation from 1910, were two other outstanding artists who produced highly impressive short films.

A projecting praxinoscope from 1882, shown here superimposing an animated figure on an independently projected background view

A projecting praxinoscope from 1882, shown here superimposing an animated figure on an independently projected background view

 

The American Golden Age

Walt Disney's studio rose to prominence in the animation industry when the synchronized sound film starring Mickey Mouse, Minnie Mouse, and Steamboat Willie was released in 1928.

The beginning of the golden age of animation in the United States, which began with Mickey Mouse and lasted until the 1960s, is generally acknowledged.

With numerous cell-animated theatre shorts, the United States dominated the global animation market.

Among the many studios that produced characters that went on to have extremely successful careers are Studio Mapmo by Maria Butinova was released alongside The Leo King Knot (1931), Goofy (1932), and Donald Duck (1934) are Walt Disney Productions.

Lonnie Tunes features characters such as 1935's Porky Pig, 1938's Bugs Bunny, and 1945's Sylvester the Cat Daffy Duck in 1937, Bugs Bunny in 1938, Tweety in 1941, Wile E. Coyote and the Road Runner in 1949, Betty Boop in 1930, Popeye in 1933, Superman in 1941, and Casper.

Phantasmagory by Email Kohl (1908).

Phantasmagory by Email Kohl (1908).

 

The CGI Eastern feature

El Apostoli, the first animated feature film in history, was patented in 1916 by Argentinean-Italian cartoonist Quirine Cristiani.

Cristiani's films, like El Peludo, which is based on President Irigoyen, were made with cartoon character cuts and clear figures.

El Apostol, Quirine Cristiani's 1917 full-length film that is now lost, was a commercial and critical success.

The following year, 1918, saw the release of Cristiani's Sin Dejar Rastros, but the government withdrew it one day after its premiere.

In 1926, the German silhouette animation Die Absenter des Prinzen Ached was created by Lotte Reiniger, making it the oldest animated feature. She put three years of effort into it.

Both Fleischer Studios' second animated film, Pinocchio, and Fantasia (1940), and Disney's Pinocchio in 1941 and 1942, Mr. Bug Goes to Town did not do well at the box office.

As of May, Snow White and the Seven Dwarfs, Walt Disney Studios' first animated film, is one of the most successful traditional animated films.

Until Ralph Baksh became the first American studio to release a few films, Disney was the only American studio that consistently produced animated features for decades in 1986, The production of animated films on a regular basis at Sullivan-Bluth Studios began with An American Tale.

Other nations developed their own animation industries, producing theatrical shorts and features despite the fact that few titles were as successful as Disney's features, in a variety of styles, including stop motion and cut out animation.

The Russian animation studio Soyuzmultfilm had 1,582 titles in China, Italy, France, Belgium, Czechoslovakia/Czech Republic, and Belgium.

It released 20 films, including shorts, each year. despite the fact that Japan has established itself as a true powerhouse in animation with its own distinct and impressive anime style of impressive, limited animation.

El Peludo, a President Yrigoyen-based character, is depicted by Quirine Cristiani, a Tallian-Argentine cartoonist.

In 1916, Cristiani was granted patents for the production of his films, the first of which was El Apostol, which was the first animated feature film ever made.

Tallian-Argentine cartoonist Quirino Cristiani shows the cut and clear figure of his cartoon character El Peludo (based on President Yrigoyen), who in 1916 obtained patents for the realization of his films, including the world's first animated feature film, El Apostol.

Tallian-Argentine cartoonist Quirino Cristiani shows the cut and clear figure of his cartoon character El Peludo (based on President Yrigoyen), who in 1916 obtained patents for the realization of his films, including the world's first animated feature film, El Apostol.

 

Doordarshan

When most developed nations had televisions in the 1950s, animation became extremely popular on television.

The cartoons were mostly made for kids to watch at convenient times, and young people in the United States spent a lot of time watching them, especially on Saturday mornings.

When the production of new animated cartoons began to shift from theatrical releases to TV series in the late 1950s, numerous classic cartoons found new life on the small screen.

The first prime-time animated series, which included Scooby-Doo, The Smurfs, and The Flintstones, was produced by Hanna-Barbera Productions from 1969 to 1989.

Due to the constraints and enormous demands of American television programming, numerous formulated scripts and limited, inexpensive animation techniques were developed.

Quality continued to decline during the "renaissance" of American animation in the late 1980s and early 1990s until popular shows like The Simpsons introduced daring animation.

Even though the animated series made in the United States received international acclaim, many other nations produced their own programs for children and frequently favored puppetry and stop motion over cell animation.

From the 1960s on, Japanese anime television shows enjoyed widespread popularity worldwide.

Wiki, Barba papa (Netherlands/Japan/France 1973-1977), and The Jungle Book (Italy/Japan 1989) were successful series produced jointly by Japanese studios by European producers seeking inexpensive cell animators.

Switch to the Computer

Since 1940, computer animation has evolved slowly. In the 1970s, in the sci-fi thriller Future world, 3D wireframe animation made its first, albeit brief, mainstream appearance.

The first film to be entirely produced digitally without the use of a camera was The Rescuers Down Under.

In a manner that was analogous to conventional cell animation, Walt Disney and Pixar jointly developed in the latter half of the 1980s, there was the use of the Computer Animation Production System (CAPS).

Since Pixar's Toy Story, which was the first 3D computer-animated film, was released in 1995, the genre has seen a surge in popularity.

Because they were cheaper and more profitable, many cell animation studios began producing more computer-animated films around the year 1990.

Computers not only invented the now-common 3D animation style, but they also helped develop new digital tools in a number of films and television shows that used hand-drawn scenes rather than computer software to replicate the fascinating aspects of cell animation, new layouts and results.

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